Placemaking Art ∙ Fine Art ∙ Game Art
Texture Heavy Concepts
Made on Gadigal and Bidjigal Country by hand.
Features
-
4K murals available for licensing and commission through Sugar Glider Digital and Art Pharmacy.
’Lumen Wave’ @ 80 Collins St (Dexus Place) in Naarm/Melbourne, Aug 2026.
‘Crest Form’ @ Victoria Cross Metro in North Sydney/Gadigal, May 2025.
‘Lumen Wave’ @ Naarm/Melbourne, Feb 2025.
-
Instinct is a psychological horror investigation game with painterly 2D visuals, original music and a tense narrative powered by Godot.
Artist Devlogs:
Team: 5 collaborators, based in Australia & Europe. Demo pending, 2026.
-
Her Strength in Fragments multimedia exhibition in dialogue with sculptor Helena Lillywhite. (April 2026)
-
Ethan Scotney hosts a discussion about limiting factors within creative practice, spaces for artists, realities of practice and the possibilities of bridging cultures through art. (March 2026)
Read more here.
-
Historically-informed video game about saving scrolls during the Viking raid on Lindisfarne monastery in 793 AD.
Play | Art Insights | Asset Pack
Made in collaboration with programmer Arkasaur.
-
Maroubra, Sydney / Gadigal land ∙ January - June 2025
Research: Australian art history; accessibility in art; Braille
Project development [GUARDIAN waypointers]
-
Randwick, Sydney / Gadigal land ∙ October - December 2024
Held: armours that sustain existence. 10% of $1,300 sales committed to grassroots and charitable initiatives.
-
‘Tell Me Like You Mean It 7’ emergent voices e-chapbook ∙ August 2024
Cover design: ‘Crack in the Tower’
Poem (details upon request)
-
Eastern Suburbs, Sydney / Gadigal land ∙ August 2024
Cover design: ‘Keep Cup’
Interview, pg. 16
‘Lumen Wave’ collaboration with Sugar Glider Digital & Art Pharmacy. Dexus Place, 80 Collins Street, Naarm/Melbourne.