Line Art ⋅ Fine Art ⋅ Game Art

Currently producing digital & traditional works at LIONEL BOWEN LIBRARY (Maroubra / Gadigal Country) with digital artworks available for licensing or commission through SUGAR GLIDER DIGITAL and ART PHARMACY.

Coarsecurve is Angélique Moseley (she/they): a self-taught artist, systems & language nerd, game master, poetry advocate & silly biscuit. They take the ‘eager and broad’ approach to game projects and art commissions alike.

Photography credit: Part of Randwick City Council’s Barrett House Studios.

Photograph Mark Bond, 2024.

10% of every purchase here goes towards making the world a more sustainable, equitable place. Let’s do some good.

Minority representation, environmental themes and game-compatible design welcome!

2011 - 2015 MA Language & Literature, University of Edinburgh

Board game deep dive (playing, teaching, design)

2016 Writing for Film & TV, Vancouver Film School

Comics & video game electives

2018 - 2021 TTRPG deep dive (playing, GMing, design)

Chivalrotten poetry collection published (Typewronger Books); freelance editing

2022 Coarsecurve launches

2024 - 2025 Getting involved

Attending Sydney dev groups; researching & collaborating; residencies!

Illustration by increments

Working with you to get it just right.

Art is personal — whether you’re developing visual elements for your video game or board game, educational artworks, a thoughtful cover design for a book you’re working on, or dreaming of a wallpaper of your big RPG character moment.

Coarsecurve handles your ideas with care: gauging your priorities upfront and working with you through multiple drafts.

Let’s make sure you walk away with something that holds your interest!

Based in Sydney with a global network of clients, Coarsecurve is a neurodivergent geek: please speak directly — your project details & preferences are always welcome.

Randwick City Council’s Barrett House Studios, 2024. Photographs Mark Bond.