Line Art ⋅ Fine Art ⋅ Game Art
Currently producing digital & traditional works at LIONEL BOWEN LIBRARY (Maroubra / Gadigal Country) with digital artworks available for licensing or commission through SUGAR GLIDER DIGITAL and ART PHARMACY.
Coarsecurve is Angélique Moseley (she/they): a self-taught artist, systems & language nerd, game master, poetry advocate & silly biscuit. They take the ‘eager and broad’ approach to game projects and art commissions alike.
Photography credit: Part of Randwick City Council’s Barrett House Studios.
Photograph Mark Bond, 2024.
10% of every purchase here goes towards making the world a more sustainable, equitable place. Let’s do some good.
Minority representation, environmental themes and game-compatible design welcome!
2011 - 2015 MA Language & Literature, University of Edinburgh
Board game deep dive (playing, teaching, design)
2016 Writing for Film & TV, Vancouver Film School
Comics & video game electives
2018 - 2021 TTRPG deep dive (playing, GMing, design)
Chivalrotten poetry collection published (Typewronger Books); freelance editing
2022 Coarsecurve launches
2024 - 2025 Getting involved
Attending Sydney dev groups; researching & collaborating; residencies!
Illustration by increments
Working with you to get it just right.
Art is personal — whether you’re developing visual elements for your video game or board game, educational artworks, a thoughtful cover design for a book you’re working on, or dreaming of a wallpaper of your big RPG character moment.
Coarsecurve handles your ideas with care: gauging your priorities upfront and working with you through multiple drafts.
Let’s make sure you walk away with something that holds your interest!
Based in Sydney with a global network of clients, Coarsecurve is a neurodivergent geek: please speak directly — your project details & preferences are always welcome.
Randwick City Council’s Barrett House Studios, 2024. Photographs Mark Bond.